Published on July 18th, 2013 | by Ghost0
No More ‘Branched Missions’.. Ghosts Will Be ‘Easter-Eggish’?
In Black Ops 2, Treyarch used a whole new and unique style for their campaign, something we’ve never seen before in Call of Duty. It involved the player being able to choose different missions to play and in different orders which would then affect how the rest of the campaign played out.
Personally, I thought this was a great addition to the Call of Duty series but it would seem Infinity Ward want to do their own thing and won’t be taking too much notice of Treyarch.
Don’t worry though, Infinity Ward do have tricks up their sleeves for Call of Duty Ghosts and are instead promising us, the gamers, something “easter egg-ish”.
In an interview with OPM, Mark Rubin talks about the Call of Duty Ghosts campaign:
“We’re doing something a little different..” “You know, we’re obviously two studios and [we] make games differently so we don’t want to just repeat what [Treyarch] has done”.
I’ve got to say, I’m very happy Rubin says this. I know one of the biggest complaints from the gaming community is that Call of Duty doesn’t change enough each year, but at least from what we can see here.. Infinity Ward want to keep their games unique and make sure we get a different experience each year.
For me, one of the best things about Call of Duty is how Treyarch and Infinity Ward keep their own style to each game whilst adding their own little twists.
“I’m trying to think how I can word this correctly, We do have a way where we… it’s almost ‘Easter eggish’ – if you figure out in the level that there is something you can do, you get some other objective and some other part of the mission that you didn’t know [about] if you didn’t sort of do something”.
‘Easter egg-ish’ huh? Thanks Rubin for giving so much away as always!
“We don’t have the same branching system [Treyarch] do, obviously. But there is basically this way that, when you are in a mission, you might find something, if you grab it, then something opens up later in a different mission, or something happens later in that mission, that wouldn’t have happened if you didn’t do them”.
So basically, those of us who like exploring each and every mission will be duly rewarded. At this time, we have no idea what with, but we imagine there will be little changes or cinematics in missions that just give you that little extra incentive to take a look around and learn the ins and outs of every mission.
Oh and of course it’ll add the the replayability factor. Every time you go through the campaign you’ll probably notice something new. Can’t wait!