Published on July 5th, 2013 | by Ghost39
Why CoD Ghosts Will Outsell and Outperform Battlefield 4 (..again)
The FPS genre has benefited from a glut of games, particularly in this generation, but the titanic rivalry between Battlefield and Call of Duty has clearly pushed them to the top of most people’s most wanted lists.
And the competition between these two giants in the video game world is a good thing.
Each causes the other to strive harder, constantly looking for new ways to present the greatest gaming experience for us, the players. The fact that both games are being released within a few days of each other as well as each franchise making a brave leap onto the next gen systems has caused the games to come under even more intense scrutiny and comparison.
Here’s five reasons why CoD Ghosts will continue to outsell and outperform Battlefield 4.
Is More Realistic Really More Fun?
DICE have come out previously to say they don’t see themselves as direct competitors with Call of Duty and are instead attempting to carve out their own niche for those who want a more “realistic” game. And to be fair, Battlefield does do this incredibly well.
People buy games for fun. If you’re going to try out an FPS for the first time and Battlefield has you walk for 2 full minutes before you find the actual battle, only to get shot when you get there and sent back to where you originally started, a lot of gamers will lose patience quickly.
Yes.. we know Battlefield is about teamwork and there is a lot more effort and coordination in playing a proper match of its multiplayer, that’s all well and good but how often do you actually see any sense of teamwork?
Or you could turn on Call of Duty, find a match, join the server, turn a corner and shoot like crazy at the four guys jumping around in a ridiculously unlikely battle, probably sporting RPGs while all in the same room. Ridiculous.. sure, but massively fun, which is what Call of Duty excels at.
A completely new player will get to grips with Ghosts’ multiplayer in a far shorter time and this will also promote dedication to the game as people get better at an accelerated rate. We all know that once you get to a certain point that the online multiplayer does get far more tactical but at least casual players have the option of playing the messy, chaotic and, crucially, enjoyable multiplayer with pretty much no experience or planning.
It’s this accessibility to every player that Activision can capitalise on to keep its hold on market dominance and a factor that should not be underestimated at any stage.
Involving Dramatic Campaign.. Or a “Quick Rushed Add-On”
We all know this is an easy one.
Call of Duty has invested a serious amount of time into the storyline and level design of all its entries in the series. The characters are human enough to connect with, the plots, while over the top, make sense and are engaging and the set pieces show enough variety that we don’t get bored of an overly familiar tunnel full of bad guys.
Battlefield, on the other hand, has often been accused of tacking on a single player mode to a game, with bland missions, lacking any real feeling of emotion. Perhaps the most critical of its design flaws is DICE’s inability to create anything other than strictly linear maps which give little in the way of flexibility and fail to promote any kind of replay value of the solo campaign.
I can’t imagine this changing in the next iteration of the series as Battlefield has correctly identified its target market, and that’s online multiplayer. Considering there will be new hardware to get to grips with, all effort is going to be made to ensure the feature that has gotten Battlefield its recognition, gets its upgrade.
The counter argument for Call of Duty is simple. They are still presenting a story to the user and they have a catalogue of successful iterations with a solid single player campaign. They just need to keep doing what they are doing and take advantage of all the extra juice the PS4 and Xbox One will offer.
EA.. ‘The Worst Company In America’
Perhaps a controversial point and most decisively unfair but any gamer who has followed the games industry is well aware how big names can fall in and out of favour and it is no secret of late that EA is certainly not on many gamers’ Christmas card list. EA Makes Worst Company In America History, Wins Title For Second Year In A Row!
From being a forerunner in the idea of the much-hated online pass system to regain some profit on the used games to the utter shambles of the Sim City launch, it’s never been more fashionable to loath the publishing giant.
That’s not to say that Activision have been left unscathed in its time in the media spotlight, but Activision has managed to reduce its time in the negative news, which, if you’re as big as Activision, is all you need to sell games on their own merits.
Just to clarify, EA don’t necessarily make bad games, but due to bad decisions, it’s possible that some of their corporate policies could affect the reception of the next Battlefield title. They did recently scrap the online pass system and it seems unlikely they would do something like that without an alternative revenue stream in mind.
They have really pushed the Free-to-play market in the last year so perhaps micro-transactions are on their way in their bigger titles?
New Innovative Features
Ok so with the information we know about Battlefield 4 and Call of Duty Ghosts, we can put together a guess at what exactly the next iterations are promising.
Battlefield 4 had a beautiful trailer at E3, crisp and sharp visuals which it boasts are the effect of the games new Frostbite 3 engine.
We are also now being told that Battlefield will support 64 player games on consoles which, while impressive, fails to impress as much as it should, especially when you consider MAG was able to run games with 256 players.
The revised version of “levolution”, the process of altering the map via the user such as taking down buildings or blocking paths, has been given an overhaul, making it completely user based as opposed to having time based scripted events. This was countered quickly by CoD announcing its “Dynamic Maps” which boast similarly destructive environments with various event cues also available to utilised.
So here we can see Battlefield 4 building on an existing feature as opposed to CoD introducing an entirely new one to their game. The same happened with underwater battles, with both games demonstrating scenes of underwater gameplay.
In fact, between the two games, the stand out, most innovative change seen to date has been the surprise hit of Riley, the canine unit. It’s an indication that Infinity Ward are not afraid to innovate on various levels, are not dependant on DICE to come up with ideas to clone and the potential that next gen systems offer CoD Ghosts.
It’s a fierce cliché but without fans, you’ve got no game. Or at the very least, you’ve got no sequels.
And it’s well known that there is a massive Call of Duty community out there with even more, less vocal fans out there buying Call of Duty. We know this through simple numbers. The Call of Duty games ship millions and millions of copies upon every release, despite the very outspoken minority who claim that the games are all clones of each other.
Battlefield does have its core fan base and I wouldn’t insult anyone in it by telling them they are wrong to enjoy the game. But through the factual numbers we can decisively say that the Call of Duty games are, and always have been far more popular than the Battlefield games.
This trend shows absolutely no sign of slowing and when we get down to the nitty gritty in an argument like this, the sales numbers are all we need to prove that Call of Duty is set to remain the most popular FPS, on this generation of consoles and the next.